Main Render; Video
Reference Video I was using. I recorded it myself! I was mainly looking at the impact as opposed to the orb the character turns into when executing the plunging ATK.
This piece was a quick one! Only took me a single day to finish, to be precise. Since essentially all of the VFX work I do is done in Unreal Engine, I wanted to practice doing some work in Unity aswell, so I decided to attempt to re-create something simple that has a lot of "core components" of VFX, as well as to re-implement some of my pipeline assets I made in Unreal for Unity instead.
In summary I... don't know if I like Unity very much? While the process of making things in VFX Graph (which is what I chose to use) was overall very similar to Unreal, it felt like Unity just had a lot more disconnected and vestigial elements, and a lot of things were specifically for [1] thing and nothing else, rather than Unreal where it feels like things are generally more interconnected overall. However, this was very good practice! And if nothing else, I'm happy I managed to get done with a Unity-centric project in such a short time as well, even if the final result is extremely basic and simple. Feels a little weird to have it on my portfolio? But good to showcase that I can do Unity, I suppose.